Playstyle radar
13 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Vision score / min
3.17 vs 2.63
90 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
8.5 vs 5.0
82 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Damage / min
541 vs 364
76 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 80 of 100, built on 2.81 vision score a minute and 11.2 wards cleared a game. Aggression trails at 42, with 0.1 solo kills a game.
Among supports