Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.86 vs 2.70 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
0.9 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
212 vs 126
85 of 100 against Pantheon players, and it matters: the better half of Pantheon supports wins 71% of games, the other half 26%.
Turret plates / game
6.6 vs 4.9
73 of 100 against Pantheon players, and it matters: the better half of Pantheon supports wins 75% of games, the other half 27%.
Damage / min
820 vs 646
84 of 100 against Pantheon players, and it matters: the better half of Pantheon supports wins 57% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 81 of 100, built on 853 damage a minute and 21% team damage share. Survivability trails at 7, with 15% time spent dead.
Among supports
Pantheon supports with less time spent dead than the median win 65% of games; with more, 32%.
Pantheon supports with above-median vision score a minute win 53% of games; below it, 44%.
Pantheon supports with above-median epic monsters a game win 71% of games; below it, 34%.