Playstyle radar
50 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
50 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.35 vs 0.24
87 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Solo kills / game
4.1 vs 2.1
93 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
Gold / min
455 vs 422
75 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 82 of 100, built on 50% kill participation and 24% first blood rate. Survivability trails at 31, with 13% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
In your wins 0.20, in your losses 0.29 · 24W 26L
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 11%, in your losses 14% · 24W 26L