Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.62 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
6.0 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 40 of 100, built on 0.24 deaths a minute and 12% time spent dead. Vision trails at 17, with 0.69 vision score a minute.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
mid laners with above-median turret plates a game win 78% of games; below it, 27%.