Playstyle radar
24 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Heals + shields / min
4 vs 81 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Objective damage / min
128 vs 87
70 of 100 against supports, and it matters: the better half of Gold supports wins 70% of games, the other half 29%.
Kills / min
0.15 vs 0.07
93 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Damage / min
644 vs 383
89 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 70 of 100, built on 714 damage a minute and 19% team damage share. Utility trails at 22, with 3 heals + shields a minute.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.13, in your losses 0.35 · 11W 13L
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 7%, in your losses 16% · 11W 13L
Gold supports with above-median heals + shields a minute win 52% of games; below it, 47%.
In your wins 2, in your losses 4 · 11W 13L