Playstyle radar
44 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
44 gamesUtilityStart here
Ally saves / game
0.09 vs 0.75 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
41 vs 134 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Kills / min
0.12 vs 0.07
73 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Vision score / min
2.96 vs 2.63
74 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Damage / min
614 vs 364
86 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 74 of 100, built on 692 damage a minute and 18% team damage share. Utility trails at 38, with 0.07 ally saves a game.
Among supports
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.
In your wins 0.09, in your losses 0.05 · 22W 22L
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.
In your wins 47, in your losses 15 · 22W 22L