Playstyle radar
26 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
26 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
9.1 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Vision score / min
1.11 vs 0.80
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.7 vs 1.5
85 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 78 of 100, built on 1.10 vision score a minute and 2.2 control wards a game. Aggression trails at 30, with 34% kill participation.
Among top laners
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.
In your wins 0%, in your losses 0% · 11W 15L
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
In your wins 7.8, in your losses 6.1 · 11W 15L