Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season216 games
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.74 vs 0.83 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
0.9 vs 0.6
73 of 100 against Master+ Camille players, and it matters: the better half of Camille top laners wins 71% of games, the other half 37%.
CS at 10 min
72.4 vs 66.4
77 of 100 against Master+ Camille players, and it matters: the better half of Camille top laners wins 56% of games, the other half 47%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 71 of 100, built on 42% kill participation and 3.1 solo kills a game. Vision trails at 33, with 0.2 control wards a game.
Among top laners
Camille top laners with above-median control wards a game win 56% of games; below it, 48%.
This season, in your wins 0.3, in your losses 0.3 · 107W 109L
Camille top laners with above-median vision score a minute win 55% of games; below it, 48%.
This season, in your wins 0.78, in your losses 0.75 · 107W 109L