Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
38
of 100
Damage
Damage per minute and share of the duo's damage
51
of 100
Frontline
Damage soaked and mitigated for the duo
31
of 100
Utility
Healing and shielding for the duo
47
of 100
Control
Crowd control uptime and immobilizations
28
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2107 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
22.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 51 of 100, built on 11% team damage share and 1560 damage a minute. Control trails at 28, with 22.5 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.7, in your losses 1.4 · 12W 14L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2819, in your losses 1497 · 12W 14L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 24.8, in your losses 20.6 · 12W 14L