Playstyle radar
18 gamesCompared with Silver supports, blended with Silver players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
93
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
18 gamesUtilityStart here
Heals + shields / min
116 vs 209 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
116 vs 209 typical
Peel for the carry through the whole fight instead of following the engage.
Survivability
Deaths / min
0.19 vs 0.15 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
2.8 vs 1.7
90 of 100 against Silver Seraphine players, and it matters: the better half of Seraphine supports wins 81% of games, the other half 37%.
Turret plates / game
9.2 vs 6.3
82 of 100 against Silver Seraphine players, and it matters: the better half of Seraphine supports wins 81% of games, the other half 25%.
Kills / min
0.11 vs 0.07
77 of 100 against Silver Seraphine players, and it matters: the better half of Seraphine supports wins 57% of games, the other half 44%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 98 of 100, built on 2.9 epic monsters a game and 197 objective damage a minute. Survivability trails at 58, with 8% time spent dead. For a Seraphine player that is the expected shape: against other Seraphine players, survivability sits near the median.
Among supports
Seraphine supports with above-median heals + shields a minute win 60% of games; below it, 41%.
Seraphine supports with above-median ally heal + shield a minute win 60% of games; below it, 41%.
Seraphine supports with fewer deaths a minute than the median win 69% of games; with more, 32%.