Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
42
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Frontline
Damage soaked and mitigated for the team
72
of 100
Utility
Healing, shielding and lockdown for allies
95
of 100
Mechanics
Skillshots landed and dodged, casting tempo
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
24 gamesDamageStart here
Damage / min
1197 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.37 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.29 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
73% vs 68%
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
45.9 vs 26.4
82 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
278 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 95 of 100, built on 278 heals + shields a minute and 278 ally heal + shield a minute. Damage trails at 21, with 16% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1507, in your losses 975 · 10W 14L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.50, in your losses 0.27 · 10W 14L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.80, in your losses 0.93 · 10W 14L