Playstyle radar
16 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
16 gamesVisionStart here
Control wards / game
0.3 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.5 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Deaths / min
0.16 vs 0.20
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Damage / min
967 vs 851
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 962 damage a minute and 26% team damage share. Vision trails at 52, with 0.6 control wards a game.
Among mid laners
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.