Playstyle radar
25 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
25 gamesSurvivabilityStart here
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
63 vs 87 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.23 vs 2.48 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 52 of 100, built on 77 heals + shields a minute and 77 ally heal + shield a minute. Aggression trails at 28, with 48% kill participation.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 12% · 14W 11L
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
In your wins 373, in your losses 112 · 14W 11L
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.67, in your losses 1.66 · 14W 11L