Playstyle radar
18 gamesCompared with Gold junglers, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.9 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.83 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
4.5 vs 2.8
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Objective damage / min
1524 vs 900
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 81 of 100, built on 3.4 epic monsters a game and 1028 objective damage a minute. Vision trails at 24, with 1.3 wards cleared a game.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.