Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season114 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
46% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Objectives
Turret plates / game
5.0 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Strengths
First blood rate
19% vs 4%
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
CS / min
1.8 vs 1.1
100 of 100 against supports. Keep it; it is part of how the games get won.
CS at 10 min
16.5 vs 14.1
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among supports, farming leads at 70 of 100, built on 5.3 CS a minute and 47.1 CS at 10 min. Aggression trails at 41, with 0.14 kills a minute.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.9, in your losses 0.6 · 51W 63L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
This season, in your wins 44%, in your losses 46% · 51W 63L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 10.6, in your losses 4.7 · 51W 63L