Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
38
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Frontline
Damage soaked and mitigated for the team
86
of 100
Utility
Healing, shielding and lockdown for allies
71
of 100
Mechanics
Skillshots landed and dodged, casting tempo
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
24 gamesAggressionStart here
Kill participation
62% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Immobilizations / game
39.7 vs 26.4
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
129 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
25% vs 20%
88 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 86 of 100, built on 25% damage taken share and 2172 damage mitigated a minute. Aggression trails at 38, with 62% kill participation.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.