Playstyle radar
16 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
14% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.16 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.10 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: farming peaks at 42 while aggression sits at 28, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Silver junglers with less time spent dead than the median win 69% of games; with more, 30%.
Silver junglers with fewer deaths a minute than the median win 72% of games; with more, 26%.
Silver junglers with above-median kills a minute win 62% of games; below it, 36%.