Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season191 games
What to work on
60 gamesDamageStart here
Damage / min
724 vs 847 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.59 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
243 vs 290 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 56 of 100, built on 10% time spent dead and 0.21 deaths a minute. Damage trails at 25, with 717 damage a minute.
Among mid laners
Ahri mid laners with above-median damage a minute win 62% of games; below it, 40%.
This season, in your wins 770, in your losses 677 · 100W 91L
Ahri mid laners with above-median vision score a minute win 55% of games; below it, 47%.
This season, in your wins 0.69, in your losses 0.62 · 100W 91L
Ahri mid laners with above-median objective damage a minute win 77% of games; below it, 25%.
This season, in your wins 393, in your losses 213 · 100W 91L