Playstyle radar
30 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
30 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Ally saves / game
3.42 vs 0.98
73 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Kill participation
59% vs 55%
72 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 52 of 100, built on 5.6 control wards a game and 7.0 wards cleared a game. Damage trails at 27, with 10% team damage share.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.22, in your losses 0.30 · 15W 15L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 9%, in your losses 12% · 15W 15L
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
In your wins 0%, in your losses 0% · 15W 15L