Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
77
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
0.9 vs 1.3 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.37 vs 0.25
100 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 65% of games, the other half 37%.
Gold / min
466 vs 405
100 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 69% of games, the other half 33%.
Turret plates / game
11.9 vs 8.2
90 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 77% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 76 of 100, built on 0.35 kills a minute and 4.3 solo kills a game. Vision trails at 22, with 0.0 control wards a game.
Among top laners
Pantheon top laners with above-median epic monsters a game win 70% of games; below it, 34%.
Pantheon top laners with above-median control wards a game win 55% of games; below it, 49%.
Pantheon top laners with above-median wards cleared a game win 55% of games; below it, 49%.