Playstyle radar
16 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
16 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
8.9 vs 6.1
87 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Deaths / min
0.16 vs 0.20
74 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Time spent dead
7% vs 8%
70 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 0.15 deaths a minute and 7% time spent dead. Aggression trails at 47, with 0% first blood rate. That is the Enchanter trade: aggression is not where this class wins games.
Among supports