Playstyle radar
18 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
58 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.27 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.19 deaths a minute and 8% time spent dead. Objectives trails at 35, with 1.2 epic monsters a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.