Playstyle radar
60 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season159 games
What to work on
60 gamesDamageStart here
Damage / min
703 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
First blood rate
45% vs 25%
88 of 100 against Emerald Tryndamere players, and it matters: the better half of Tryndamere top laners wins 57% of games, the other half 49%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 65 of 100, built on 7.7 CS a minute and 434 gold a minute. Damage trails at 21, with 610 damage a minute.
Among top laners
Tryndamere top laners with above-median damage a minute win 61% of games; below it, 41%.
This season, in your wins 694, in your losses 590 · 74W 85L
Tryndamere top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.20, in your losses 0.28 · 74W 85L
Tryndamere top laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.0, in your losses 0.0 · 74W 85L