Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
60.8 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.9 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
4.4 vs 2.3
100 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Vision score / min
1.00 vs 0.79
87 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Control wards / game
2.9 vs 0.3
100 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 73 of 100, built on 2.9 control wards a game and 1.04 vision score a minute. Farming trails at 15, with 5.9 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median wards cleared a game win 53% of games; below it, 48%.