Playstyle radar
30 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
30 gamesAggressionStart here
Solo kills / game
0.9 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
6.3 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.7 vs 0.9
95 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Deaths / min
0.16 vs 0.21
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
CS / min
8.3 vs 7.2
98 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 75 of 100, built on 3.8 wards cleared a game and 1.07 vision score a minute. Aggression trails at 31, with 1.1 solo kills a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.7, in your losses 0.5 · 15W 15L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 12.7, in your losses 4.9 · 15W 15L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.27, in your losses 0.11 · 15W 15L