Playstyle radar
20 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
20 gamesDamageStart here
Damage / min
585 vs 729 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
771 vs 991 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.0 vs 4.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Solo kills / game
1.5 vs 1.0
72 of 100 against Ekko players, and it matters: the better half of Ekko junglers wins 60% of games, the other half 47%.
Control wards / game
2.7 vs 1.1
74 of 100 against Ekko players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 77 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 24, with 573 damage a minute.
Among junglers
Ekko junglers with above-median damage a minute win 60% of games; below it, 41%.
In your wins 628, in your losses 519 · 10W 10L
Ekko junglers with above-median objective damage a minute win 81% of games; below it, 20%.
In your wins 1122, in your losses 365 · 10W 10L
Ekko junglers with above-median turret plates a game win 79% of games; below it, 28%.
In your wins 7.4, in your losses 1.4 · 10W 10L