Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
52 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: vision peaks at 46 while farming sits at 37, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.29 · 24W 28L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 13% · 24W 28L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 2.2, in your losses 0.9 · 24W 28L