Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.70 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
940 vs 802
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
CS / min
7.8 vs 7.1
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
CS at 10 min
76.2 vs 69.1
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 75 of 100, built on 26% team damage share and 961 damage a minute. Vision trails at 39, with 0.3 control wards a game.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
This season, in your wins 0.71, in your losses 0.76 · 42W 42L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
This season, in your wins 0.4, in your losses 0.5 · 42W 42L