Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.4 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Kills / min
0.41 vs 0.24
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Damage / min
1155 vs 838
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 59% of games, the other half 38%.
Gold / min
483 vs 406
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 80 of 100, built on 1247 damage a minute and 30% team damage share. Survivability trails at 10, with 16% time spent dead.
Among mid laners
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.
Silver mid laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver mid laners with above-median wards cleared a game win 52% of games; below it, 47%.