Playstyle radar
13 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
559 vs 710 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
5.8 vs 4.2
73 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 78% of games, the other half 27%.
CS at 10 min
12.2 vs 2.0
100 of 100 against Aatrox players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 38 of 100, built on 5.2 turret plates a game and 742 objective damage a minute. Survivability trails at 15, with 0.25 deaths a minute.
Among junglers
Aatrox junglers with above-median CS a minute win 70% of games; below it, 30%.
Aatrox junglers with fewer deaths a minute than the median win 77% of games; with more, 23%.
Aatrox junglers with above-median damage a minute win 62% of games; below it, 38%.