Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
13
of 100
Damage
Damage per minute and share of the team's damage
8
of 100
Frontline
Damage soaked and mitigated for the team
22
of 100
Utility
Healing, shielding and lockdown for allies
38
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
32 gamesDamageStart here
Damage / min
954 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.30 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
61% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 64 of 100, built on 20% time spent dead and 0.52 deaths a minute. Damage trails at 8, with 954 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 996, in your losses 932 · 11W 21L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.31, in your losses 0.29 · 11W 21L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 57%, in your losses 63% · 11W 21L