Playstyle radar
26 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
26 gamesObjectivesStart here
Turret plates / game
3.3 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Gold / min
494 vs 454
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Epic monsters / game
3.4 vs 2.9
74 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Damage / min
864 vs 693
82 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 68 of 100, built on 837 damage a minute and 21% team damage share. Vision trails at 51, with 0.5 control wards a game.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.