Playstyle radar
46 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
46 gamesVisionStart here
Vision score / min
2.25 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
3.7 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
First blood rate
15% vs 4%
85 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
CC seconds / min
1.7 vs 1.3
87 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 25, with 1.75 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.83, in your losses 1.67 · 23W 23L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 2.3, in your losses 1.0 · 23W 23L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 3.6, in your losses 2.3 · 23W 23L