Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season235 games
What to work on
60 gamesDamageStart here
Damage / min
260 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Objective damage / min
66 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 8% time spent dead and 0.21 deaths a minute. Damage trails at 18, with 322 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 332, in your losses 324 · 115W 120L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 169, in your losses 102 · 111W 111L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.08, in your losses 0.06 · 115W 120L