Playstyle radar
23 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
765 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 48 of 100, built on 1.3 epic monsters a game and 8.0 turret plates a game. Survivability trails at 28, with 13% time spent dead.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.20, in your losses 0.29 · 10W 13L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 11%, in your losses 15% · 10W 13L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 932, in your losses 576 · 10W 13L