Playstyle radar
27 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
6
of 100
Damage
Damage per minute and share of the duo's damage
6
of 100
Frontline
Damage soaked and mitigated for the duo
27
of 100
Utility
Healing and shielding for the duo
33
of 100
Control
Crowd control uptime and immobilizations
25
of 100
Mechanics
Skillshots landed and dodged
31
of 100
What to work on
27 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
959 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 33 of 100, built on 26 heals + shields a minute and 26 ally heal + shield a minute. Placement trails at 6, with 4.6 average placement.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median team damage share win 41% of games; below it, 26%.