Playstyle radar
13 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
0.5 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
386 vs 408 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.13 vs 0.19
83 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Epic monsters / game
1.5 vs 1.0
76 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Time spent dead
8% vs 10%
75 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 64% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 83 of 100, built on 0.13 deaths a minute and 7% time spent dead. Aggression trails at 28, with 0% first blood rate.
Among mid laners
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median kills a minute win 64% of games; below it, 35%.
Platinum mid laners with above-median gold a minute win 67% of games; below it, 32%.