Playstyle radar
15 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1155 vs 862
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Team damage share
31% vs 24%
78 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 77 of 100, built on 28% team damage share and 1063 damage a minute. Vision trails at 19, with 0.0 control wards a game.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.