Playstyle radar
12 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
12 gamesVisionStart here
Vision score / min
2.19 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Ally saves / game
0.00 vs 0.39 typical
Keep the save for the ally the enemy actually dives.
Aggression
Kills / min
0.03 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.7
94 of 100 against Emerald Thresh players, and it matters: the better half of Thresh supports wins 75% of games, the other half 34%.
Turret plates / game
9.3 vs 6.4
82 of 100 against Emerald Thresh players, and it matters: the better half of Thresh supports wins 81% of games, the other half 26%.
Time spent dead
6% vs 8%
73 of 100 against Emerald Thresh players, and it matters: the better half of Thresh supports wins 70% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 82 of 100, built on 6% time spent dead and 0.15 deaths a minute. Vision trails at 31, with 1.92 vision score a minute.
Among supports
Thresh supports with above-median vision score a minute win 56% of games; below it, 48%.
Thresh supports with above-median ally saves a game win 58% of games; below it, 50%.
Thresh supports with above-median kills a minute win 57% of games; below it, 47%.