Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
2.4 vs 1.6
88 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Damage / min
580 vs 371
80 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Control wards / game
7.1 vs 4.8
72 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 81 of 100, built on 883 damage a minute and 21% team damage share. Survivability trails at 23, with 13% time spent dead.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.