Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season273 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.8 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.7 vs 2.2 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Vision score / min
0.89 vs 0.72
80 of 100 against Master+ Ekko players, and it matters: the better half of Ekko mid laners wins 56% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 46, with 0.1 control wards a game. For a Ekko player that is the expected shape: against other Ekko players, vision sits near the median.
Among mid laners
Ekko mid laners with above-median solo kills a game win 64% of games; below it, 44%.
This season, in your wins 2.3, in your losses 1.5 · 138W 135L
Ekko mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.0, in your losses 0.1 · 138W 135L
Ekko mid laners with above-median wards cleared a game win 56% of games; below it, 49%.
This season, in your wins 2.0, in your losses 1.8 · 138W 132L