Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
83
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
7.0 vs 9.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
296 vs 366 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.6 vs 1.2 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
CS / min
8.2 vs 6.9
100 of 100 against Diamond Mordekaiser players, and it matters: the better half of Mordekaiser top laners wins 58% of games, the other half 40%.
CS at 10 min
83.0 vs 68.4
100 of 100 against Diamond Mordekaiser players, and it matters: the better half of Mordekaiser top laners wins 54% of games, the other half 45%.
Team damage share
27% vs 23%
83 of 100 against Diamond Mordekaiser players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 86 of 100, built on 27% team damage share and 1008 damage a minute. Objectives trails at 50, with 9.6 turret plates a game.
Among top laners
Mordekaiser top laners with above-median turret plates a game win 76% of games; below it, 25%.
Mordekaiser top laners with above-median objective damage a minute win 73% of games; below it, 26%.
Mordekaiser top laners with above-median wards cleared a game win 53% of games; below it, 48%.