Playstyle radar
45 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
45 gamesVisionStart here
Control wards / game
2.3 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.49 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Kills / min
0.14 vs 0.07
85 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
Damage / min
499 vs 350
76 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Solo kills / game
0.4 vs 0.2
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 67 of 100, built on 584 damage a minute and 16% team damage share. Vision trails at 30, with 1.6 control wards a game.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
In your wins 1.9, in your losses 1.0 · 29W 16L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.05, in your losses 1.83 · 29W 16L