Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season142 games
What to work on
60 gamesVisionStart here
Vision score / min
0.63 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1013 vs 870
75 of 100 against Master+ Locke players, and it matters: the better half of Locke mid laners wins 64% of games, the other half 36%.
Team damage share
28% vs 24%
78 of 100 against Master+ Locke players, and it matters: the better half of Locke mid laners wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 26% team damage share and 919 damage a minute. Vision trails at 35, with 0.80 vision score a minute.
Among mid laners
Locke mid laners with above-median vision score a minute win 54% of games; below it, 47%.
This season, in your wins 0.80, in your losses 0.86 · 73W 69L