Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season181 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.6 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
7.7 vs 7.1
74 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Epic monsters / game
3.2 vs 2.8
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 59 of 100, built on 2.4 epic monsters a game and 778 objective damage a minute. Aggression trails at 32, with 1.0 solo kills a game.
Among junglers
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.0, in your losses 1.0 · 93W 88L
Master+ junglers with above-median first blood rate win 60% of games; below it, 52%.
This season, in your wins 5%, in your losses 3% · 93W 88L