Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.2 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.0
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
CS / min
7.5 vs 6.9
78 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 44%.
Control wards / game
2.3 vs 1.0
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 56 of 100, built on 5.0 CS a minute and 46.5 CS at 10 min. Aggression trails at 28, with 0.7 solo kills a game.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.