Playstyle radar
60 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season269 games
What to work on
60 gamesVisionStart here
Vision score / min
0.46 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
1.7 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 58 of 100, built on 858 damage a minute and 23% team damage share. Vision trails at 17, with 0.63 vision score a minute.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
This season, in your wins 0.72, in your losses 0.63 · 128W 141L
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
This season, in your wins 1.4, in your losses 0.8 · 128W 141L
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.
This season, in your wins 0.4, in your losses 0.2 · 128W 141L