Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
1
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
3.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
561 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 39 of 100, built on 12% time spent dead and 0.26 deaths a minute. Farming trails at 1, with 4.0 CS a minute.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.