Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.7 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
CS / min
8.3 vs 7.1
98 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
CS at 10 min
79.6 vs 68.3
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 45%.
Wards cleared / game
2.3 vs 1.5
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 80 of 100, built on 8.0 CS a minute and 72.0 CS at 10 min. Damage trails at 42, with 748 damage a minute.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.