Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
15 gamesFarmingStart here
CS / min
5.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.35 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
8.0 vs 4.1
100 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 73% of games, the other half 30%.
Solo kills / game
3.5 vs 2.3
79 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 62% of games, the other half 41%.
First blood rate
25% vs 5%
96 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 61% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 68 of 100, built on 806 damage a minute and 21% team damage share. Survivability trails at 16, with 15% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers
Rengar junglers with above-median CS a minute win 70% of games; below it, 28%.
Rengar junglers with fewer deaths a minute than the median win 73% of games; with more, 25%.
Rengar junglers with less time spent dead than the median win 69% of games; with more, 30%.